| username | gamename | posttitle | posttext |
|---|---|---|---|
| weatheredclown | Yet Another Game | sign up here!! | |
| weatheredclown | Yet Another Game | !signup | |
| weatheredclown | Yet Another Game | cool.. lemme prod some of these people and see if we can kick this game off. :) | |
| jackisreal | Yet Another Game | !signup | |
| weatheredclown | Magic Sword Kings Game | Elemenstor Saga Phalla Epic Legends of the Magic Sword Kings Setting The year is 35 TMSK. It is a time of great change for Battal. United as one for the first time in human memory, all the lands are under the reign of King Ronard. The engines of wealth and power are turning, and great works are under way, but not all is at peace in the lands. The mighty twelve realms of Battal, allied under King Ronard, are at constant odds with one another as they vie for power and influence within the new world order. Espionage, trade disputes, minor military skirmishes and assassinations are all too common. It is the Kings Council, the council of each of the Magic Sword Kings of the individual twelve realms, that must resolve these disputes; holding together the patchwork alliances that maintain the fragile peace. The Story One of the great public works commissioned by King Ronard is the exploration and mapping of the FaeriWraithe Lands, a recently discovered plane of Battal with potentially vast untapped riches and natural resources. A meeting of the Kings Council has been called in order to decide on the details of funding and organizing such an expedition. Each of the kings of the twelve realms arrives in Mandleclang with their retinue in tow and the council of kings begins to meet immediately in the Chamber of the Kings. It soon becomes apparent that someone or something would like this undertaking to fail. After a delegate from Blee turned up dead, it was thought to be a spot of bad luck. When a representative from the Kingdom of Parsonya was found dead in his chambers, it was an eerie coincidence. By the time all of the delegates from Morlond's Field had been slipped poison in their soup (although they may have done this to themselves). Slowly the delegates were whittled away, and the local Mandleclang authorities were unable to discover the culprits. By the time there were only two delegates remaining from each of the realms, they were unable to wait any longer and ready to take matters into their own hands. Suspicions run high, as well as nationalistic pride and xenophobic prejudice. Alliances form and tonight, vigilante justice would be dispensed. Map Spoiler: Phalla Rules Standard rules apply that are better enumerated elsewhere. Vote closes at 6:00 pm (pacific) There can be delegates from each of the realms (and also Portund). Each night the delegates will vote on which one of their number is an assassin and they will execute him/her. The assassins will also pick a delegate to assassinate. Hidden among the delegates: * 1 traditional seer * 1 guardian * some assassins advancing the agenda of Evil Additional Votes Additionally, every true delegate has a certain amount of sway with their King, who in turn has a certain amount of sway over all the delegates. Once per game, each delegate (non-seer,non-guardian,non-assassin) can use their influence with their king to have the king cast a vote for the assassination... essentially giving the player two votes for that day. A king may only cast one vote per day, determined randomly from the votes from player's from that king's faction. Make your king vote like this: !King Vote <name> Victory Conditions Good: In the end, as long as at least one delegate remains, the council will continue to meet, ultimately resulting in a band of explorers being send to the Faeriwraithe Lands. Evil: If only evil delegates (assassins disguised as delegates) remain, the evil delegates will have the sole ear of the kings and they will convince the kings that the venture is cursed. Whatever nefarious forces have set this plot into motion will be successful. Kingdoms Rich and Pastural Blee Spoiler: Deadly Graha Spoiler: Backwards Ithbarg Spoiler: Drunken Ithbarg II Spoiler: Mercantile K'th'ith'h Spoiler: Hearty Kelembad Spoiler: Industrious Mandleclang Spoiler: Zany Morlond's Field Spoiler: Mysterious Shadia Spoiler: The Gloomy Kingdom of Parsonya Spoiler: The Irrelevant Kingdom of Yymp Spoiler: The Inscrutable Land of Thrown Fish Spoiler: Other Less Notable Lands Provincial Portund Spoiler: Signup !signup with the name the kingdom you'd like to be a delegate from. |
| playerid | username | gamename |
|---|---|---|
| 162 | weatheredclown | Yet Another Game |
| 161 | jackisreal | Yet Another Game |
| 158 | Korts | Twisp & Catsby |
| 157 | joycee | Mafia Clones |
| 156 | joycee | __ Bug Report __ |
| userid | username |
|---|---|
| 63 | killer60 |
| 62 | media |
| 61 | jackisreal |
| 60 | bennybensito |
| 59 | test10 |
| username | lastactive |
|---|---|
| killer60 | 6/1/2009 8:05:37 AM |
| tim | 4/10/2009 10:55:11 PM |
| media | 1/4/2009 1:28:26 AM |
| weatheredclown | 12/10/2008 10:14:42 PM |
| jackisreal | 12/7/2008 10:09:34 PM |